classref: Sync with current master branch (71699e0)

This commit is contained in:
Godot Organization
2024-06-15 03:20:13 +00:00
parent c1101c3978
commit 80a45975d8
15 changed files with 506 additions and 147 deletions

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@@ -49,9 +49,11 @@ Methods
.. table::
:widths: auto
+--------+-------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_process_modification<class_SkeletonModifier3D_private_method__process_modification>`\ (\ ) |virtual| |
+--------+-------------------------------------------------------------------------------------------------------------+
+-------------------------------------+-------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_process_modification<class_SkeletonModifier3D_private_method__process_modification>`\ (\ ) |virtual| |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_skeleton<class_SkeletonModifier3D_method_get_skeleton>`\ (\ ) |const| |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
@@ -132,6 +134,18 @@ Override this virtual method to implement a custom skeleton modifier. You should
\ :ref:`_process_modification<class_SkeletonModifier3D_private_method__process_modification>` must not apply :ref:`influence<class_SkeletonModifier3D_property_influence>` to bone poses because the :ref:`Skeleton3D<class_Skeleton3D>` automatically applies influence to all bone poses set by the modifier.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModifier3D_method_get_skeleton:
.. rst-class:: classref-method
:ref:`Skeleton3D<class_Skeleton3D>` **get_skeleton**\ (\ ) |const| :ref:`🔗<class_SkeletonModifier3D_method_get_skeleton>`
Get parent :ref:`Skeleton3D<class_Skeleton3D>` node if found.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`