Merge pull request #11816 from Calinou/lights-and-shadows-add-area-lights

Add documentation for area lights in 3D lights and shadows
This commit is contained in:
Matthew
2026-04-29 20:15:58 -04:00
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5 changed files with 93 additions and 1 deletions

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@@ -498,6 +498,10 @@ planned in a future release.
Clustering is also used for reflection probes and decal rendering in the
Forward+ renderer.
Area lights make use of the
`Linearly Transformed Cosines <https://eheitzresearch.wordpress.com/757-2/>`__
technique.
Shadow mapping
~~~~~~~~~~~~~~