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Merge pull request #11816 from Calinou/lights-and-shadows-add-area-lights
Add documentation for area lights in 3D lights and shadows
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@@ -498,6 +498,10 @@ planned in a future release.
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Clustering is also used for reflection probes and decal rendering in the
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Forward+ renderer.
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Area lights make use of the
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`Linearly Transformed Cosines <https://eheitzresearch.wordpress.com/757-2/>`__
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technique.
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Shadow mapping
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~~~~~~~~~~~~~~
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