Merge class_name docs from scripting_continued.rst into gdscript docs

This commit is contained in:
Nathan Lovato
2020-11-07 23:23:19 -06:00
parent 9927bfbb71
commit 7e7df1cc03
7 changed files with 12 additions and 50 deletions

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@@ -1190,8 +1190,6 @@ There are 6 pattern types:
"Sword", "Splash potion", "Fist":
print("Yep, you've taken damage")
Classes
~~~~~~~
@@ -1208,6 +1206,11 @@ path. For example, if you name a script file ``character.gd``::
var Character = load("res://path/to/character.gd")
var character_node = Character.new()
.. _doc_gdscript_basics_class_name:
Registering named classes
~~~~~~~~~~~~~~~~~~~~~~~~~
Instead, you can give your class a name to register it as a new type in Godot's
editor. For that, you use the ``class_name`` keyword. You can optionally use
the ``@icon`` annotation with a path to an image, to use it as an icon. Your