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Split the "Importing 3D scenes" article into multiple pages
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@@ -80,7 +80,7 @@ The :ref:`_post_import<class_EditorScenePostImport_method__post_import>` callbac
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Tutorials
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---------
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- `Importing 3D scenes: Custom script <../tutorials/assets_pipeline/importing_scenes.html#custom-script>`__
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- `Importing 3D scenes: Configuration: Using import scripts for automation <../tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation>`__
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.. rst-class:: classref-reftable-group
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@@ -28,7 +28,7 @@ See also :ref:`ResourceImporterScene<class_ResourceImporterScene>`, which is use
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Tutorials
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---------
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- :doc:`Importing 3D scenes <../tutorials/assets_pipeline/importing_scenes>`
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- :doc:`Importing 3D scenes <../tutorials/assets_pipeline/importing_3d_scenes/index>`
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.. rst-class:: classref-reftable-group
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@@ -30,7 +30,7 @@ Additional options (such as extracting individual meshes or materials to files)
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Tutorials
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---------
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- :doc:`Importing 3D scenes <../tutorials/assets_pipeline/importing_scenes>`
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- :doc:`Importing 3D scenes <../tutorials/assets_pipeline/importing_3d_scenes/index>`
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.. rst-class:: classref-reftable-group
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@@ -149,7 +149,7 @@ If ``true``, trim the beginning and end of animations if there are no keyframe c
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:ref:`String<class_String>` **import_script/path** = ``""``
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Path to an import script, which can run code after the import process has completed for custom processing. See `Using import scripts for automation <../tutorials/assets_pipeline/importing_scenes.html#doc-importing-3d-scenes-import-script>`__ for more information.
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Path to an import script, which can run code after the import process has completed for custom processing. See `Using import scripts for automation <../tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation>`__ for more information.
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.. rst-class:: classref-item-separator
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