Add 'How to read the Godot API' docs.
171
tutorials/scripting/how_to_read_the_godot_api.rst
Normal file
@@ -0,0 +1,171 @@
|
||||
.. _doc_how_to_read_the_godot_api:
|
||||
|
||||
How to read the Godot API
|
||||
=========================
|
||||
|
||||
On this page, you'll learn how to read the class reference for the Godot API.
|
||||
|
||||
The API, or Application Programming Interface, is an index of what Godot offers
|
||||
users. It provides a brief summary of which classes exist, how they are
|
||||
related to each other, what features they have, and how to use them.
|
||||
|
||||
Inheritance
|
||||
-----------
|
||||
|
||||
.. image:: img/class_api_inheritance.png
|
||||
|
||||
At the top of each file, you will see the name of the class.
|
||||
|
||||
The "Inherits" section lists each class the current one inherits.
|
||||
Here ``CanvasItem`` inherits ``Node`` and ``Node`` inherits ``Object``.
|
||||
|
||||
The "Inherited By" section lists each class which directly inherits the
|
||||
current class. Here ``Control`` and ``Node2D`` both inherit ``CanvasItem``.
|
||||
|
||||
Brief Description
|
||||
-----------------
|
||||
|
||||
.. image:: img/class_api_brief_description.png
|
||||
|
||||
Next a brief description of the class. This text appears in Godot Editor
|
||||
popups for creating Nodes, Resources, and other types.
|
||||
|
||||
Description
|
||||
-----------
|
||||
|
||||
.. image:: img/class_api_description.png
|
||||
|
||||
Next a more detailed description the class, its features, and its use case(s).
|
||||
|
||||
Things you may find here:
|
||||
|
||||
1. Specifics of how the class works.
|
||||
|
||||
2. Code samples of common use cases.
|
||||
|
||||
3. Usage details which are shared between each of the class's methods.
|
||||
|
||||
4. Warnings about required dependencies or configuration.
|
||||
|
||||
5. Links to other related parts of the Godot API.
|
||||
|
||||
Tutorials
|
||||
---------
|
||||
|
||||
.. image:: img/class_api_tutorials.png
|
||||
|
||||
The page then provides links to parts of the manual which mention or make use
|
||||
of the current class.
|
||||
|
||||
Properties
|
||||
----------
|
||||
|
||||
.. image:: img/class_api_properties_table.png
|
||||
|
||||
The Properties table lists the variables which belong to each instance of the
|
||||
class, also known as the "properties."
|
||||
|
||||
The left column contains the data type of the property. The text is also a
|
||||
link to that data type's Godot API page.
|
||||
|
||||
The center column contains the name of the property. The text is also a link
|
||||
to that property's full description on the page. Use this name to get the
|
||||
property's data or set a new value to it.
|
||||
|
||||
The right column contains the default value of the property. To initialize it
|
||||
with a different value, you must set a different value via script or the
|
||||
Inspector.
|
||||
|
||||
Methods
|
||||
-------
|
||||
|
||||
.. image:: img/class_api_methods_table.png
|
||||
|
||||
The Methods table lists the functions which belong to each instance of the
|
||||
class, also known as the "methods."
|
||||
|
||||
The left column contains the data type of the method's return value.
|
||||
|
||||
The right column contains the name, parameters, and qualifiers of the method.
|
||||
The name is the text before the opening parenthesis. It is also a link to the
|
||||
method's full description on the page. Use this name to call the method.
|
||||
|
||||
For each parameter, the page details its data type, name, and default value,
|
||||
if any.
|
||||
|
||||
Possible qualifiers include...
|
||||
|
||||
- ``const``: the method does not change any data in the class instance.
|
||||
- ``virtual``: the method does nothing but wait for a script to override it.
|
||||
- ``vararg``: the method can accept an arbitrary number of arguments.
|
||||
|
||||
Signals
|
||||
-------
|
||||
|
||||
.. image:: img/class_api_signals.png
|
||||
|
||||
The Signals list details the names and parameters of events which "signal" a
|
||||
change in game state to other class instances.
|
||||
|
||||
Like the Methods table, any parameters will include their data type and name.
|
||||
|
||||
Each signal also has a detailed explanation of when the signal is emitted.
|
||||
|
||||
Enumerations
|
||||
------------
|
||||
|
||||
.. image:: img/class_api_enumerations.png
|
||||
|
||||
The Enumerations list details the enumerable data types associated with the
|
||||
current class.
|
||||
|
||||
For each enumeration, the page states its name and then lists its possible
|
||||
values.
|
||||
|
||||
For each enumeration value, the page states its name, its integer value, and
|
||||
an explanation of its use case(s) and/or affects.
|
||||
|
||||
Constants
|
||||
---------
|
||||
|
||||
.. image:: img/class_api_constants.png
|
||||
|
||||
The Constants list details named integer constants in the current class.
|
||||
|
||||
For each constant, the page states its name, its integer value, and an
|
||||
explanation of its use case(s) and/or affects.
|
||||
|
||||
``NOTIFICATION_*`` constants' descriptions will state which engine event
|
||||
triggers the notification.
|
||||
|
||||
Property Descriptions
|
||||
---------------------
|
||||
|
||||
.. image:: img/class_api_property_descriptions.png
|
||||
|
||||
The Property Descriptions list details everything about each property.
|
||||
|
||||
It restates the data type and name of the property.
|
||||
|
||||
Every property in the Godot API is bound to a pair of setter and getter
|
||||
functions. Using either is equivalent. They are listed here.
|
||||
|
||||
Below that is a detailed summary of what the property's data represents, its
|
||||
use case(s) and/or the affects of changing it. It may include code samples
|
||||
and/or links to relevant parts of the Godot API.
|
||||
|
||||
.. note:: Knowing the setter and getter names is useful when one must bind a
|
||||
method name or :ref:`Callable<class_Callable>` to something.
|
||||
|
||||
Method Descriptions
|
||||
-------------------
|
||||
|
||||
.. image:: img/class_api_method_descriptions.png
|
||||
|
||||
The Method Descriptions list details everything about each method.
|
||||
|
||||
It restates the method's return data type, parameter names/types/defaults, and
|
||||
qualifiers.
|
||||
|
||||
Below that is a detailed summary of what the method does and its use case(s).
|
||||
It may include code samples and/or links to relevant parts of the Godot API.
|
||||
BIN
tutorials/scripting/img/class_api_brief_description.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
tutorials/scripting/img/class_api_constants.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
tutorials/scripting/img/class_api_description.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
tutorials/scripting/img/class_api_enumerations.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
tutorials/scripting/img/class_api_inheritance.png
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
tutorials/scripting/img/class_api_method_descriptions.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
tutorials/scripting/img/class_api_methods_table.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
tutorials/scripting/img/class_api_properties_table.png
Normal file
|
After Width: | Height: | Size: 7.7 KiB |
BIN
tutorials/scripting/img/class_api_property_descriptions.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
tutorials/scripting/img/class_api_signals.png
Normal file
|
After Width: | Height: | Size: 8.8 KiB |
BIN
tutorials/scripting/img/class_api_tutorials.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
@@ -36,6 +36,7 @@ below will help you make the most of Godot.
|
||||
:maxdepth: 1
|
||||
:name: toc-scripting-core-features
|
||||
|
||||
how_to_read_the_godot_api
|
||||
debug/index
|
||||
idle_and_physics_processing
|
||||
groups
|
||||
|
||||