Replace references to interpolate_baked with sample_baked.

It looks like this method was renamed in v4, but not fully updated in beziers_and_curves.rst.
This commit is contained in:
Max
2023-06-03 20:14:23 -07:00
committed by GitHub
parent 830c4254f6
commit 7d4f53ef28

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@@ -262,7 +262,7 @@ Traversal at constant speed, then, can be done with the following pseudo-code:
func _process(delta):
t += delta
position = curve.interpolate_baked(t * curve.get_baked_length(), true)
position = curve.sample_baked(t * curve.get_baked_length(), true)
.. code-tab:: csharp
@@ -271,7 +271,7 @@ Traversal at constant speed, then, can be done with the following pseudo-code:
public override void _Process(double delta)
{
_t += (float)delta;
Position = curve.InterpolateBaked(_t * curve.GetBakedLength(), true);
Position = curve.SampleBaked(_t * curve.GetBakedLength(), true);
}
And the output will, then, move at constant speed: