upload images and edit pages
@@ -58,7 +58,7 @@ In order to pack all resources of a project into a PCK file open the project
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and go to Project/Export and click on "Export PCK/Zip". Also make sure to have
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an export template selected while doing so.
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.. image:: img/export_pck.png
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.. image:: img/export_pck.webp
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Another method would be to :ref:`export from the command line <doc_command_line_tutorial_exporting>`.
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If the output file ends with a PCK or ZIP file extension, then the export
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@@ -140,7 +140,7 @@ Custom features
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It is possible to add custom features to a build; use the relevant
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field in the *export preset* used to generate it:
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.. image:: img/feature_tags1.png
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.. image:: img/feature_tags1.webp
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.. note::
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@@ -158,11 +158,14 @@ This allows you to better customize any configuration when doing a build.
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In the following example, a different icon is added for the demo build of the game (which was
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customized in a special export preset, which, in turn, includes only demo levels).
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.. image:: img/feature_tags2.png
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.. figure:: img/feature_tags2.webp
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:alt: The Project Settings panel
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After overriding, a new field is added for this specific configuration:
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The desired configuration is selected, which effectively copies its properties to the panel above (1). The "demo_build" feature tag is selected (2). The configuration is added to the project settings (3).
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.. image:: img/feature_tags3.png
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After overriding, a new field is added for this specific configuration.
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.. image:: img/feature_tags3.webp
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.. note::
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@@ -179,7 +182,7 @@ Default overrides
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There are already a lot of settings that come with overrides by default; they can be found
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in many sections of the project settings.
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.. image:: img/feature_tags4.png
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.. image:: img/feature_tags4.webp
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Customizing the build
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---------------------
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tutorials/export/img/export_pck.webp
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tutorials/export/img/feature_tags1.webp
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tutorials/export/img/feature_tags2.webp
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tutorials/export/img/feature_tags3.webp
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tutorials/export/img/feature_tags4.webp
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