diff --git a/tutorials/scripting/c_sharp/c_sharp_features.rst b/tutorials/scripting/c_sharp/c_sharp_features.rst index 94e9d539d..87770a424 100644 --- a/tutorials/scripting/c_sharp/c_sharp_features.rst +++ b/tutorials/scripting/c_sharp/c_sharp_features.rst @@ -111,7 +111,7 @@ For example, you can change code based on the platform: public override void _Ready() { - #if (GODOT_32 || GODOT_MOBILE || GODOT_WEB) + #if (GODOT_MOBILE || GODOT_WEB) // Use simple objects when running on less powerful systems. SpawnSimpleObjects(); #else @@ -157,8 +157,6 @@ Full list of defines * ``GODOT_REAL_T_IS_DOUBLE`` is defined when the ``GodotFloat64`` property is set to ``true``. -* One of ``GODOT_64`` or ``GODOT_32`` is defined depending on if the architecture is 64-bit or 32-bit. - * One of ``GODOT_LINUXBSD``, ``GODOT_WINDOWS``, ``GODOT_OSX``, ``GODOT_ANDROID``, ``GODOT_IOS``, ``GODOT_WEB`` depending on the OS. These names may change in the future.