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CI: Split setup, linter and build in separate steps
Make sphinx-build treat warnings as errors. (And fix last remaining warning missed in #3795.)
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@@ -249,7 +249,7 @@ or a city; explore its limitations when designing your game.
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Using prototype textures
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------------------------
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Godot's :ref:`doc_spatial_material` supports *triplanar mapping*, which can be
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Godot's :ref:`doc_standard_material_3d` supports *triplanar mapping*, which can be
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used to automatically apply a texture to arbitrary objects without distortion.
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This is handy when using CSG as Godot doesn't support editing UV maps on CSG
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nodes yet. Triplanar mapping is relatively slow, which usually restricts its
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