From 2f6781fdfeecd3ebc00ff65c5f4ea62ceaa2e7d3 Mon Sep 17 00:00:00 2001 From: Chris <45492869+catslanderer@users.noreply.github.com> Date: Sat, 28 Oct 2023 03:27:36 -0400 Subject: [PATCH] Update scripting_player_input.rst Removed outdated: true - I completed this page using Godot 4.1, and everything seems up-to-date. --- getting_started/step_by_step/scripting_player_input.rst | 2 -- 1 file changed, 2 deletions(-) diff --git a/getting_started/step_by_step/scripting_player_input.rst b/getting_started/step_by_step/scripting_player_input.rst index acd007726..4b2754d77 100644 --- a/getting_started/step_by_step/scripting_player_input.rst +++ b/getting_started/step_by_step/scripting_player_input.rst @@ -1,5 +1,3 @@ -:article_outdated: True - .. Intention: only introduce one necessary input method at this point. The Inputs section of the docs should provide more guides comparing the various tools you have to manage the complexity of user input.