classref: Sync with current master branch (71a9948)

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Godot Organization
2025-07-19 03:38:08 +00:00
parent ff29de0d89
commit 7a231eab75
9 changed files with 264 additions and 28 deletions

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@@ -2128,7 +2128,9 @@ The window background can be transparent.
\ **Note:** This flag has no effect if :ref:`is_window_transparency_available()<class_DisplayServer_method_is_window_transparency_available>` returns ``false``.
\ **Note:** Transparency support is implemented on Android, Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
\ **Note:** Transparency support is implemented on Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
\ **Note:** Transparency support is implemented on Android, but can only be enabled via :ref:`ProjectSettings.display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`. This flag has no effect on Android.
.. _class_DisplayServer_constant_WINDOW_FLAG_NO_FOCUS:
@@ -5987,6 +5989,8 @@ Unregisters an :ref:`Object<class_Object>` representing an additional output, th
Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden.
\ **Note:** On Android 7 and 8, the keyboard height may return 0 the first time the keyboard is opened in non-immersive mode. This behavior does not occur in immersive mode.
.. rst-class:: classref-item-separator
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