diff --git a/tutorials/scripting/gdnative/gdnative_cpp_example.rst b/tutorials/scripting/gdnative/gdnative_cpp_example.rst index 23a272382..8358e0633 100644 --- a/tutorials/scripting/gdnative/gdnative_cpp_example.rst +++ b/tutorials/scripting/gdnative/gdnative_cpp_example.rst @@ -335,7 +335,7 @@ of how much time has passed and calculates a new position for our sprite using a simple sine and cosine function. What stands out is calling ``owner->set_position`` to call one of the build in methods of our Sprite. This is because our class is a container class; ``owner`` points to the actual Sprite -node our script relates to. In the upcoming NativeScript 1.1, ``set_position`` +node our script relates to. Since NativeScript 1.1, ``set_position`` can be called directly on our class. There is one more C++ file we need; we'll name it ``gdlibrary.cpp``. Our