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Update BBCode in RichTextLabel [color] for RGBA color change
Color codes are now RGBA instead of ARGB in Godot 4.0.
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@@ -171,9 +171,11 @@ Hexadecimal color codes
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~~~~~~~~~~~~~~~~~~~~~~~
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For opaque RGB colors, any valid 6-digit hexadecimal code is supported, e.g. ``[color=#ffffff]white[/color]``.
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Short RGB color codes such as ``#6f2`` (equivalent to ``#66ff22``) are also supported.
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For transparent RGB colors, any 8-digit hexadecimal code can be used, e.g. ``[color=#88ffffff]translucent white[/color]``.
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In this case, note that the alpha channel is the **first** component of the color code, not the last one.
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For transparent RGB colors, any RGBA 8-digit hexadecimal code can be used, e.g. ``[color=#ffffff88]translucent white[/color]``.
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In this case, note that the alpha channel is the **last** component of the color code, not the first one.
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Short RGBA color codes such as ``#6f28`` (equivalent to ``#66ff2288``) are also supported.
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Image vertical offset
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~~~~~~~~~~~~~~~~~~~~~
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