Updated with autoplay mention

Copy of this stale PR: https://github.com/godotengine/godot-docs/pull/6392#issue-1454674348 rebased. Both can be closed now.
This commit is contained in:
Daniel Delgado
2023-04-26 20:16:46 +02:00
committed by GitHub
parent 930ad1f77b
commit 78c8777355

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@@ -257,10 +257,12 @@ node structure, you can copy them to different scenes.
For example, both the ``Mob`` and the ``Player`` scenes have a ``Pivot`` and a
``Character`` node, so we can reuse animations between them.
Open the ``Player.tscn`` scene, select the ``AnimationPlayer`` node and open the "float" animation.
Next, click on **Animation > Copy**. Then open ``Mob.tscn`` and open its animation
player. Click **Animation > Paste**. That's it; all monsters will now play the float
animation.
Open the *Player* scene, select the AnimationPlayer node and open the "float"
animation. Next, click on **Animation > Copy**. Then open ``Mob.tscn``,
create an AnimationPlayer child node and select it. Click **Animation > Paste**
and make sure that the button with an "A+" icon (Autoplay on Load) and the
looping arrows (Animation looping) are also turned on in the animation editor
in the bottom panel. That's it; all monsters will now play the float animation.
We can change the playback speed based on the creature's ``random_speed``. Open
the *Mob*'s script and at the end of the ``initialize()`` function, add the