Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0

This commit is contained in:
Max Hilbrunner
2023-05-13 21:50:15 +02:00
committed by GitHub

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@@ -237,7 +237,7 @@ For example, the full command for exporting your game (as explained below) might
::
godot --path path_to_your_project --export my_export_preset_name game.exe
godot --path path_to_your_project --export-release my_export_preset_name game.exe
Creating a project
------------------
@@ -332,8 +332,8 @@ that is headless (server build, no video) is ideal for this.
# `godot` must be a Godot editor binary, not an export template.
# Also, export templates must be installed for the editor
# (or a valid custom export template must be defined in the export preset).
godot --export "Linux/X11" /var/builds/project
godot --export Android /var/builds/project.apk
godot --export-release "Linux/X11" /var/builds/project
godot --export-release Android /var/builds/project.apk
The preset name must match the name of an export preset defined in the
project's ``export_presets.cfg`` file. If the preset name contains spaces or
@@ -348,7 +348,7 @@ The output path extension determines the package's format, either PCK or ZIP.
.. warning::
When specifying a relative path as the path for `--export`, `--export-debug`
When specifying a relative path as the path for `--export-release`, `--export-debug`
or `--export-pack`, the path will be relative to the directory containing
the ``project.godot`` file, **not** relative to the current working directory.