classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -16,11 +16,11 @@ VisualShaderNodeBooleanConstant
Properties
----------
+---------------------------+--------------------------------------------------------------------------+-------------+
| :ref:`bool<class_bool>` | :ref:`constant<class_VisualShaderNodeBooleanConstant_property_constant>` | false |
+---------------------------+--------------------------------------------------------------------------+-------------+
| :ref:`Array<class_Array>` | default_input_values | **O:** [ ] |
+---------------------------+--------------------------------------------------------------------------+-------------+
+---------------------------+--------------------------------------------------------------------------+-----------------+
| :ref:`bool<class_bool>` | :ref:`constant<class_VisualShaderNodeBooleanConstant_property_constant>` | ``false`` |
+---------------------------+--------------------------------------------------------------------------+-----------------+
| :ref:`Array<class_Array>` | default_input_values | **O:** ``[ ]`` |
+---------------------------+--------------------------------------------------------------------------+-----------------+
Property Descriptions
---------------------
@@ -30,7 +30,7 @@ Property Descriptions
- :ref:`bool<class_bool>` **constant**
+-----------+---------------------+
| *Default* | false |
| *Default* | ``false`` |
+-----------+---------------------+
| *Setter* | set_constant(value) |
+-----------+---------------------+