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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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@@ -16,11 +16,11 @@ VisualShaderNodeBooleanConstant
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Properties
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----------
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+---------------------------+--------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`constant<class_VisualShaderNodeBooleanConstant_property_constant>` | false |
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+---------------------------+--------------------------------------------------------------------------+-------------+
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| :ref:`Array<class_Array>` | default_input_values | **O:** [ ] |
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+---------------------------+--------------------------------------------------------------------------+-------------+
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+---------------------------+--------------------------------------------------------------------------+-----------------+
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| :ref:`bool<class_bool>` | :ref:`constant<class_VisualShaderNodeBooleanConstant_property_constant>` | ``false`` |
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+---------------------------+--------------------------------------------------------------------------+-----------------+
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| :ref:`Array<class_Array>` | default_input_values | **O:** ``[ ]`` |
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+---------------------------+--------------------------------------------------------------------------+-----------------+
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Property Descriptions
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---------------------
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@@ -30,7 +30,7 @@ Property Descriptions
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- :ref:`bool<class_bool>` **constant**
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+-----------+---------------------+
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| *Default* | false |
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_constant(value) |
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+-----------+---------------------+
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