classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -31,9 +31,9 @@ Changes a variable's value to the given input.
Properties
----------
+-----------------------------+------------------------------------------------------------------+----+
| :ref:`String<class_String>` | :ref:`var_name<class_VisualScriptVariableSet_property_var_name>` | "" |
+-----------------------------+------------------------------------------------------------------+----+
+-----------------------------+------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`var_name<class_VisualScriptVariableSet_property_var_name>` | ``""`` |
+-----------------------------+------------------------------------------------------------------+--------+
Property Descriptions
---------------------
@@ -43,7 +43,7 @@ Property Descriptions
- :ref:`String<class_String>` **var_name**
+-----------+---------------------+
| *Default* | "" |
| *Default* | ``""`` |
+-----------+---------------------+
| *Setter* | set_variable(value) |
+-----------+---------------------+