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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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@@ -29,9 +29,9 @@ none
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Properties
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----------
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+-----------------------------+------------------------------------------------------------------+----+
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| :ref:`String<class_String>` | :ref:`var_name<class_VisualScriptVariableGet_property_var_name>` | "" |
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+-----------------------------+------------------------------------------------------------------+----+
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+-----------------------------+------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`var_name<class_VisualScriptVariableGet_property_var_name>` | ``""`` |
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+-----------------------------+------------------------------------------------------------------+--------+
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Property Descriptions
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---------------------
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@@ -41,7 +41,7 @@ Property Descriptions
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- :ref:`String<class_String>` **var_name**
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+-----------+---------------------+
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| *Default* | "" |
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| *Default* | ``""`` |
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+-----------+---------------------+
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| *Setter* | set_variable(value) |
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+-----------+---------------------+
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