classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -16,9 +16,9 @@ VisualScriptResourcePath
Properties
----------
+-----------------------------+-----------------------------------------------------------+----+
| :ref:`String<class_String>` | :ref:`path<class_VisualScriptResourcePath_property_path>` | "" |
+-----------------------------+-----------------------------------------------------------+----+
+-----------------------------+-----------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`path<class_VisualScriptResourcePath_property_path>` | ``""`` |
+-----------------------------+-----------------------------------------------------------+--------+
Property Descriptions
---------------------
@@ -28,7 +28,7 @@ Property Descriptions
- :ref:`String<class_String>` **path**
+-----------+--------------------------+
| *Default* | "" |
| *Default* | ``""`` |
+-----------+--------------------------+
| *Setter* | set_resource_path(value) |
+-----------+--------------------------+