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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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@@ -16,9 +16,9 @@ VisualScriptResourcePath
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Properties
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----------
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+-----------------------------+-----------------------------------------------------------+----+
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| :ref:`String<class_String>` | :ref:`path<class_VisualScriptResourcePath_property_path>` | "" |
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+-----------------------------+-----------------------------------------------------------+----+
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+-----------------------------+-----------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`path<class_VisualScriptResourcePath_property_path>` | ``""`` |
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+-----------------------------+-----------------------------------------------------------+--------+
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Property Descriptions
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---------------------
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@@ -28,7 +28,7 @@ Property Descriptions
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- :ref:`String<class_String>` **path**
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+-----------+--------------------------+
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| *Default* | "" |
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| *Default* | ``""`` |
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+-----------+--------------------------+
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| *Setter* | set_resource_path(value) |
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+-----------+--------------------------+
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