classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -23,9 +23,9 @@ The VisualInstance is used to connect a resource to a visual representation. All
Properties
----------
+-----------------------+-----------------------------------------------------+---+
| :ref:`int<class_int>` | :ref:`layers<class_VisualInstance_property_layers>` | 1 |
+-----------------------+-----------------------------------------------------+---+
+-----------------------+-----------------------------------------------------+-------+
| :ref:`int<class_int>` | :ref:`layers<class_VisualInstance_property_layers>` | ``1`` |
+-----------------------+-----------------------------------------------------+-------+
Methods
-------
@@ -54,7 +54,7 @@ Property Descriptions
- :ref:`int<class_int>` **layers**
+-----------+-----------------------+
| *Default* | 1 |
| *Default* | ``1`` |
+-----------+-----------------------+
| *Setter* | set_layer_mask(value) |
+-----------+-----------------------+