classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -16,9 +16,9 @@ StreamPeerBuffer
Properties
----------
+-------------------------------------------+---------------------------------------------------------------+-------------------+
| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`data_array<class_StreamPeerBuffer_property_data_array>` | PoolByteArray( ) |
+-------------------------------------------+---------------------------------------------------------------+-------------------+
+-------------------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`data_array<class_StreamPeerBuffer_property_data_array>` | ``PoolByteArray( )`` |
+-------------------------------------------+---------------------------------------------------------------+-----------------------+
Methods
-------
@@ -45,7 +45,7 @@ Property Descriptions
- :ref:`PoolByteArray<class_PoolByteArray>` **data_array**
+-----------+-----------------------+
| *Default* | PoolByteArray( ) |
| *Default* | ``PoolByteArray( )`` |
+-----------+-----------------------+
| *Setter* | set_data_array(value) |
+-----------+-----------------------+