classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -28,9 +28,9 @@ Tutorials
Properties
----------
+---------------------------+--------------------------------------------+------+
| :ref:`float<class_float>` | :ref:`margin<class_Shape_property_margin>` | 0.04 |
+---------------------------+--------------------------------------------+------+
+---------------------------+--------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`margin<class_Shape_property_margin>` | ``0.04`` |
+---------------------------+--------------------------------------------+----------+
Property Descriptions
---------------------
@@ -40,7 +40,7 @@ Property Descriptions
- :ref:`float<class_float>` **margin**
+-----------+-------------------+
| *Default* | 0.04 |
| *Default* | ``0.04`` |
+-----------+-------------------+
| *Setter* | set_margin(value) |
+-----------+-------------------+