classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

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@@ -28,9 +28,9 @@ Tutorials
Properties
----------
+-----------------------------+-----------------------------------------+----+
| :ref:`String<class_String>` | :ref:`code<class_Shader_property_code>` | "" |
+-----------------------------+-----------------------------------------+----+
+-----------------------------+-----------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`code<class_Shader_property_code>` | ``""`` |
+-----------------------------+-----------------------------------------+--------+
Methods
-------
@@ -72,7 +72,7 @@ Property Descriptions
- :ref:`String<class_String>` **code**
+-----------+-----------------+
| *Default* | "" |
| *Default* | ``""`` |
+-----------+-----------------+
| *Setter* | set_code(value) |
+-----------+-----------------+