classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

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@@ -21,9 +21,9 @@ Class representing a square :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat
Properties
----------
+-------------------------------+-------------------------------------------+-----------------+
| :ref:`Vector2<class_Vector2>` | :ref:`size<class_QuadMesh_property_size>` | Vector2( 1, 1 ) |
+-------------------------------+-------------------------------------------+-----------------+
+-------------------------------+-------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`size<class_QuadMesh_property_size>` | ``Vector2( 1, 1 )`` |
+-------------------------------+-------------------------------------------+---------------------+
Property Descriptions
---------------------
@@ -32,13 +32,13 @@ Property Descriptions
- :ref:`Vector2<class_Vector2>` **size**
+-----------+-----------------+
| *Default* | Vector2( 1, 1 ) |
+-----------+-----------------+
| *Setter* | set_size(value) |
+-----------+-----------------+
| *Getter* | get_size() |
+-----------+-----------------+
+-----------+---------------------+
| *Default* | ``Vector2( 1, 1 )`` |
+-----------+---------------------+
| *Setter* | set_size(value) |
+-----------+---------------------+
| *Getter* | get_size() |
+-----------+---------------------+
Size on the X and Y axes.