classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -16,11 +16,11 @@ NavigationMeshInstance
Properties
----------
+---------------------------------------------+---------------------------------------------------------------+------+
| :ref:`bool<class_bool>` | :ref:`enabled<class_NavigationMeshInstance_property_enabled>` | true |
+---------------------------------------------+---------------------------------------------------------------+------+
| :ref:`NavigationMesh<class_NavigationMesh>` | :ref:`navmesh<class_NavigationMeshInstance_property_navmesh>` | |
+---------------------------------------------+---------------------------------------------------------------+------+
+---------------------------------------------+---------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`enabled<class_NavigationMeshInstance_property_enabled>` | ``true`` |
+---------------------------------------------+---------------------------------------------------------------+----------+
| :ref:`NavigationMesh<class_NavigationMesh>` | :ref:`navmesh<class_NavigationMeshInstance_property_navmesh>` | |
+---------------------------------------------+---------------------------------------------------------------+----------+
Property Descriptions
---------------------
@@ -30,7 +30,7 @@ Property Descriptions
- :ref:`bool<class_bool>` **enabled**
+-----------+--------------------+
| *Default* | true |
| *Default* | ``true`` |
+-----------+--------------------+
| *Setter* | set_enabled(value) |
+-----------+--------------------+