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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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@@ -16,11 +16,11 @@ NavigationMeshInstance
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Properties
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----------
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+---------------------------------------------+---------------------------------------------------------------+------+
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| :ref:`bool<class_bool>` | :ref:`enabled<class_NavigationMeshInstance_property_enabled>` | true |
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+---------------------------------------------+---------------------------------------------------------------+------+
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| :ref:`NavigationMesh<class_NavigationMesh>` | :ref:`navmesh<class_NavigationMeshInstance_property_navmesh>` | |
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+---------------------------------------------+---------------------------------------------------------------+------+
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+---------------------------------------------+---------------------------------------------------------------+----------+
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| :ref:`bool<class_bool>` | :ref:`enabled<class_NavigationMeshInstance_property_enabled>` | ``true`` |
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+---------------------------------------------+---------------------------------------------------------------+----------+
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| :ref:`NavigationMesh<class_NavigationMesh>` | :ref:`navmesh<class_NavigationMeshInstance_property_navmesh>` | |
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+---------------------------------------------+---------------------------------------------------------------+----------+
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Property Descriptions
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---------------------
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@@ -30,7 +30,7 @@ Property Descriptions
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- :ref:`bool<class_bool>` **enabled**
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+-----------+--------------------+
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| *Default* | true |
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| *Default* | ``true`` |
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+-----------+--------------------+
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| *Setter* | set_enabled(value) |
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+-----------+--------------------+
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