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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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@@ -21,9 +21,9 @@ Circular shape for 2D collisions. This shape is useful for modeling balls or sma
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Properties
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----------
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+---------------------------+----------------------------------------------------+------+
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| :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` | 10.0 |
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+---------------------------+----------------------------------------------------+------+
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+---------------------------+----------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` | ``10.0`` |
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+---------------------------+----------------------------------------------------+----------+
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Property Descriptions
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---------------------
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@@ -33,7 +33,7 @@ Property Descriptions
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- :ref:`float<class_float>` **radius**
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+-----------+-------------------+
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| *Default* | 10.0 |
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| *Default* | ``10.0`` |
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+-----------+-------------------+
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| *Setter* | set_radius(value) |
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+-----------+-------------------+
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