classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

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@@ -21,9 +21,9 @@ Circular shape for 2D collisions. This shape is useful for modeling balls or sma
Properties
----------
+---------------------------+----------------------------------------------------+------+
| :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` | 10.0 |
+---------------------------+----------------------------------------------------+------+
+---------------------------+----------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` | ``10.0`` |
+---------------------------+----------------------------------------------------+----------+
Property Descriptions
---------------------
@@ -33,7 +33,7 @@ Property Descriptions
- :ref:`float<class_float>` **radius**
+-----------+-------------------+
| *Default* | 10.0 |
| *Default* | ``10.0`` |
+-----------+-------------------+
| *Setter* | set_radius(value) |
+-----------+-------------------+