classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -23,11 +23,11 @@ Arranges child controls vertically or horizontally, and rearranges the controls
Properties
----------
+-----------------------------------------------+---------------------------------------------------------+----------+
| :ref:`AlignMode<enum_BoxContainer_AlignMode>` | :ref:`alignment<class_BoxContainer_property_alignment>` | 0 |
+-----------------------------------------------+---------------------------------------------------------+----------+
| :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | **O:** 1 |
+-----------------------------------------------+---------------------------------------------------------+----------+
+-----------------------------------------------+---------------------------------------------------------+--------------+
| :ref:`AlignMode<enum_BoxContainer_AlignMode>` | :ref:`alignment<class_BoxContainer_property_alignment>` | ``0`` |
+-----------------------------------------------+---------------------------------------------------------+--------------+
| :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | **O:** ``1`` |
+-----------------------------------------------+---------------------------------------------------------+--------------+
Methods
-------
@@ -63,7 +63,7 @@ Property Descriptions
- :ref:`AlignMode<enum_BoxContainer_AlignMode>` **alignment**
+-----------+----------------------+
| *Default* | 0 |
| *Default* | ``0`` |
+-----------+----------------------+
| *Setter* | set_alignment(value) |
+-----------+----------------------+