classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -25,9 +25,9 @@ The :ref:`ARVRController<class_ARVRController>` and :ref:`ARVRAnchor<class_ARVRA
Properties
----------
+---------------------------+------------------------------------------------------------+-----+
| :ref:`float<class_float>` | :ref:`rumble<class_ARVRPositionalTracker_property_rumble>` | 0.0 |
+---------------------------+------------------------------------------------------------+-----+
+---------------------------+------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`rumble<class_ARVRPositionalTracker_property_rumble>` | ``0.0`` |
+---------------------------+------------------------------------------------------------+---------+
Methods
-------
@@ -81,7 +81,7 @@ Property Descriptions
- :ref:`float<class_float>` **rumble**
+-----------+-------------------+
| *Default* | 0.0 |
| *Default* | ``0.0`` |
+-----------+-------------------+
| *Setter* | set_rumble(value) |
+-----------+-------------------+