classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

View File

@@ -29,9 +29,9 @@ This node has three inputs:
Properties
----------
+-------------------------+----------------------------------------------------+-------+
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd3_property_sync>` | false |
+-------------------------+----------------------------------------------------+-------+
+-------------------------+----------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd3_property_sync>` | ``false`` |
+-------------------------+----------------------------------------------------+-----------+
Property Descriptions
---------------------
@@ -41,7 +41,7 @@ Property Descriptions
- :ref:`bool<class_bool>` **sync**
+-----------+---------------------+
| *Default* | false |
| *Default* | ``false`` |
+-----------+---------------------+
| *Setter* | set_use_sync(value) |
+-----------+---------------------+