diff --git a/tutorials/shading/migrating_to_godot_shader_language.rst b/tutorials/shading/migrating_to_godot_shader_language.rst index 0f7eeee85..30c1f68f9 100644 --- a/tutorials/shading/migrating_to_godot_shader_language.rst +++ b/tutorials/shading/migrating_to_godot_shader_language.rst @@ -67,12 +67,6 @@ In GLSL, each shader program looks like a self-contained C-style program. Accord is ``main``. If you are copying a vertex shader, rename ``main`` to ``vertex`` and if you are copying a fragment shader, rename ``main`` to ``fragment``. -Constants -^^^^^^^^^ - -Godot currently does not support constants. You can fake the functionality by using a uniform initialized -to the value, but you will not benefit from the increased speed from using a constant. - Macros ^^^^^^