diff --git a/tutorials/migrating/upgrading_to_godot_4.rst b/tutorials/migrating/upgrading_to_godot_4.rst index 8e74b4dc5..f49304200 100644 --- a/tutorials/migrating/upgrading_to_godot_4.rst +++ b/tutorials/migrating/upgrading_to_godot_4.rst @@ -519,6 +519,7 @@ Some notable renames you will need to perform in shaders are: - Texture filter and repeat modes are now set on individual uniforms, rather than the texture files themselves. - ``hint_albedo`` is now ``source_color``. +- ``hint_color`` is now ``source_color``. - :ref:`Built in matrix variables were renamed. ` - Particles shaders no longer use the ``vertex()`` processor function. Instead they use ``start()`` and ``process()``.