Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl

Mention the OpenGL requirement when using the `--no-window` CLI argument
This commit is contained in:
Rémi Verschelde
2020-08-11 13:20:17 +02:00
committed by GitHub

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@@ -15,7 +15,8 @@ Platform support
- **macOS:** :ref:`Compile a server binary from source for macOS <doc_compiling_for_osx>`.
- **Windows:** There is no dedicated server build for Windows yet. As an alternative,
you can use the ``--no-window`` command-line argument to prevent Godot from
spawning a window.
spawning a window. Note that even with the ``--no-window`` command-line argument,
you'll need to have OpenGL support available on the Windows machine.
If your project uses C#, you'll have to use a Mono-enabled server binary.