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Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl
Mention the OpenGL requirement when using the `--no-window` CLI argument
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@@ -15,7 +15,8 @@ Platform support
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- **macOS:** :ref:`Compile a server binary from source for macOS <doc_compiling_for_osx>`.
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- **Windows:** There is no dedicated server build for Windows yet. As an alternative,
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you can use the ``--no-window`` command-line argument to prevent Godot from
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spawning a window.
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spawning a window. Note that even with the ``--no-window`` command-line argument,
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you'll need to have OpenGL support available on the Windows machine.
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If your project uses C#, you'll have to use a Mono-enabled server binary.
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