mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Update references to community GDExtensions to point to up-to-date resources
This commit is contained in:
@@ -89,8 +89,7 @@ yet it detects types and offers a static language's quality of auto-completion.
|
||||
It is also optimized for gameplay code with built-in types like Vectors and Colors.
|
||||
|
||||
Note that with GDExtension, you can write high-performance code using compiled
|
||||
languages like C, C++, Rust, or Python (using the Cython compiler)
|
||||
without recompiling the engine.
|
||||
languages like C, C++, Rust, D, Haxe, or Swift without recompiling the engine.
|
||||
|
||||
Note that the 3D workspace doesn't feature as many tools as the 2D workspace.
|
||||
You'll need external programs or add-ons to edit terrains, animate complex characters, and so on.
|
||||
|
||||
Reference in New Issue
Block a user