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Update SSL/TLS networking tutorial (#9847)
* Update SSL/TLS networking tutorial Swap TLS and SSL mentions (TLS is now the most widely accepted term). Clarify that Godot now uses the trusted certifcates from the operating system by default, and only uses the Mozilla CA bundle as a fallback. Remove outdated export filter reference (certificates are recognized as resources). Warn about self-signed certificates still validating domain name when set in project settings (and reference TLSOptions for custom behavior). Add reference to Crypto.generate_self_signed_certificate and provide further reference about the OpenSSL documentation. --------- Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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