Fix typo in Large world coordinates

This commit is contained in:
Hugo Locurcio
2023-03-23 23:13:09 +01:00
parent 057d8b97f1
commit 76941d213c

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@@ -190,7 +190,7 @@ then specify the binaries as custom export templates in your project's export
presets in the Export dialog.
Compatibility between single-precision and double-precision builds
-------------------------------------------------------------------
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When saving a *binary* resource using the :ref:`class_ResourceSaver` singleton,
a special flag is stored in the file if the resource was saved using a build
@@ -225,7 +225,7 @@ some limitations when it comes to 3D rendering precision:
- Shaders using the ``skip_vertex_transform`` or ``world_vertex_coords`` don't
benefit from increased precision.
- :ref:`Triplanar mapping <doc_standard_material_3d_triplanar_mapping>` doesn't
benefit from increased precision. Materials using triplanr mapping will exhibit
benefit from increased precision. Materials using triplanar mapping will exhibit
visible jittering when far away from the world origin.
2D rendering currently doesn't benefit from increased precision when large world