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Fix typo in Large world coordinates
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@@ -190,7 +190,7 @@ then specify the binaries as custom export templates in your project's export
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presets in the Export dialog.
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Compatibility between single-precision and double-precision builds
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-------------------------------------------------------------------
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------------------------------------------------------------------
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When saving a *binary* resource using the :ref:`class_ResourceSaver` singleton,
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a special flag is stored in the file if the resource was saved using a build
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@@ -225,7 +225,7 @@ some limitations when it comes to 3D rendering precision:
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- Shaders using the ``skip_vertex_transform`` or ``world_vertex_coords`` don't
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benefit from increased precision.
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- :ref:`Triplanar mapping <doc_standard_material_3d_triplanar_mapping>` doesn't
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benefit from increased precision. Materials using triplanr mapping will exhibit
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benefit from increased precision. Materials using triplanar mapping will exhibit
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visible jittering when far away from the world origin.
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2D rendering currently doesn't benefit from increased precision when large world
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