Update step by step images

This commit is contained in:
Hana - Piralein
2025-07-26 20:23:15 +02:00
parent 658c6de4aa
commit 7691f229d5
34 changed files with 5 additions and 5 deletions

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@@ -48,7 +48,7 @@ Scenes allow you to structure your game's code however you want. You can
**compose nodes** to create custom and complex node types, like a game character **compose nodes** to create custom and complex node types, like a game character
that runs and jumps, a life bar, a chest with which you can interact, and more. that runs and jumps, a life bar, a chest with which you can interact, and more.
.. image:: img/nodes_and_scenes_3d_scene_example.png .. image:: img/nodes_and_scenes_3d_scene_example.webp
The Godot editor essentially is a **scene editor**. It has plenty of tools for The Godot editor essentially is a **scene editor**. It has plenty of tools for
editing 2D and 3D scenes, as well as user interfaces. A Godot project can editing 2D and 3D scenes, as well as user interfaces. A Godot project can

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@@ -45,7 +45,7 @@ language specifically for Godot and the needs of game developers. It has a
lightweight and straightforward syntax and provides the tightest integration lightweight and straightforward syntax and provides the tightest integration
with Godot. with Godot.
.. image:: img/scripting_gdscript.png .. image:: img/scripting_gdscript.webp
For C#, you will need an external code editor like For C#, you will need an external code editor like
`VSCode <https://code.visualstudio.com/>`_ or Visual Studio. While C# support is `VSCode <https://code.visualstudio.com/>`_ or Visual Studio. While C# support is

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@@ -271,16 +271,16 @@ In the Scene dock, right-click on the Sprite2D node and add a new child node.
Search for Timer and add the corresponding node. Your scene should now look like Search for Timer and add the corresponding node. Your scene should now look like
this. this.
.. image:: img/signals_15_scene_tree.png .. image:: img/signals_15_scene_tree.webp
With the Timer node selected, go to the Inspector and enable the **Autostart** With the Timer node selected, go to the Inspector and enable the **Autostart**
property. property.
.. image:: img/signals_18_timer_autostart.png .. image:: img/signals_18_timer_autostart.webp
Click the script icon next to Sprite2D to jump back to the scripting workspace. Click the script icon next to Sprite2D to jump back to the scripting workspace.
.. image:: img/signals_16_click_script.png .. image:: img/signals_16_click_script.webp
We need to do two operations to connect the nodes via code: We need to do two operations to connect the nodes via code: