Update step by step images

This commit is contained in:
Hana - Piralein
2025-07-26 20:23:15 +02:00
parent 658c6de4aa
commit 7691f229d5
34 changed files with 5 additions and 5 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 40 KiB

After

Width:  |  Height:  |  Size: 51 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.8 KiB

After

Width:  |  Height:  |  Size: 7.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.6 KiB

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

After

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 39 KiB

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 56 KiB

After

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.1 KiB

After

Width:  |  Height:  |  Size: 5.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 31 KiB

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 36 KiB

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 7.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 7.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.7 KiB

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.6 KiB

After

Width:  |  Height:  |  Size: 7.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.4 KiB

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.7 KiB

After

Width:  |  Height:  |  Size: 7.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.9 KiB

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.3 KiB

View File

@@ -48,7 +48,7 @@ Scenes allow you to structure your game's code however you want. You can
**compose nodes** to create custom and complex node types, like a game character
that runs and jumps, a life bar, a chest with which you can interact, and more.
.. image:: img/nodes_and_scenes_3d_scene_example.png
.. image:: img/nodes_and_scenes_3d_scene_example.webp
The Godot editor essentially is a **scene editor**. It has plenty of tools for
editing 2D and 3D scenes, as well as user interfaces. A Godot project can

View File

@@ -45,7 +45,7 @@ language specifically for Godot and the needs of game developers. It has a
lightweight and straightforward syntax and provides the tightest integration
with Godot.
.. image:: img/scripting_gdscript.png
.. image:: img/scripting_gdscript.webp
For C#, you will need an external code editor like
`VSCode <https://code.visualstudio.com/>`_ or Visual Studio. While C# support is

View File

@@ -271,16 +271,16 @@ In the Scene dock, right-click on the Sprite2D node and add a new child node.
Search for Timer and add the corresponding node. Your scene should now look like
this.
.. image:: img/signals_15_scene_tree.png
.. image:: img/signals_15_scene_tree.webp
With the Timer node selected, go to the Inspector and enable the **Autostart**
property.
.. image:: img/signals_18_timer_autostart.png
.. image:: img/signals_18_timer_autostart.webp
Click the script icon next to Sprite2D to jump back to the scripting workspace.
.. image:: img/signals_16_click_script.png
.. image:: img/signals_16_click_script.webp
We need to do two operations to connect the nodes via code: