From 754f62c01004a56998e8698e864912d0a3e7bb82 Mon Sep 17 00:00:00 2001 From: Gem <35967259+gemkibeju@users.noreply.github.com> Date: Tue, 13 Feb 2018 18:54:56 +0000 Subject: [PATCH] Fixed a typo --- getting_started/step_by_step/godot_design_philosophy.rst | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/getting_started/step_by_step/godot_design_philosophy.rst b/getting_started/step_by_step/godot_design_philosophy.rst index d864588f9..469b6425e 100644 --- a/getting_started/step_by_step/godot_design_philosophy.rst +++ b/getting_started/step_by_step/godot_design_philosophy.rst @@ -3,10 +3,9 @@ Godot’s design philosophy ========================= -Now you've gotten your hands wet, let's talk about Godot's design. +Now that you've gotten your hands wet, let's talk about Godot's design. -**Every game engine is different and fits different needs.** Not only do they offer a range of features, the design of each engine is unique. This -leads to different workflows and different ways to form your +**Every game engine is different and fits different needs.** Not only do they offer a range of features, the design of each engine is unique. This leads to different workflows and different ways to form your games’ structures. This all stems from their respective design philosophies. This page is here to help you understand how Godot works, starting