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Document the GDScript debugger not supporting threads yet
The notice is duplicated to make it harder to miss. See https://github.com/godotengine/godot/issues/2446.
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@@ -32,6 +32,12 @@ You can use the buttons in the top-right corner to:
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- **Break**. This button pauses the game's execution.
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- **Continue**. This button resumes the game after a breakpoint or pause.
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.. warning::
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Breakpoints won't break on code if it's
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:ref:`running in a thread <doc_using_multiple_threads>`.
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This is a current limitation of the GDScript debugger.
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Errors
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++++++
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@@ -90,6 +90,12 @@ The **Keep Debugger Open** option keeps the debugger open after a scene
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has been closed. And the **Debug with External Editor** option lets you
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debug your game with an external editor.
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.. warning::
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Breakpoints won't break on code if it's
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:ref:`running in a thread <doc_using_multiple_threads>`.
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This is a current limitation of the GDScript debugger.
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Debug project settings
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----------------------
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