Document the GDScript debugger not supporting threads yet

The notice is duplicated to make it harder to miss.

See https://github.com/godotengine/godot/issues/2446.
This commit is contained in:
Hugo Locurcio
2020-08-29 02:23:28 +02:00
parent 77f13f16a5
commit 73919fe092
2 changed files with 12 additions and 0 deletions

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@@ -32,6 +32,12 @@ You can use the buttons in the top-right corner to:
- **Break**. This button pauses the game's execution.
- **Continue**. This button resumes the game after a breakpoint or pause.
.. warning::
Breakpoints won't break on code if it's
:ref:`running in a thread <doc_using_multiple_threads>`.
This is a current limitation of the GDScript debugger.
Errors
++++++

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@@ -90,6 +90,12 @@ The **Keep Debugger Open** option keeps the debugger open after a scene
has been closed. And the **Debug with External Editor** option lets you
debug your game with an external editor.
.. warning::
Breakpoints won't break on code if it's
:ref:`running in a thread <doc_using_multiple_threads>`.
This is a current limitation of the GDScript debugger.
Debug project settings
----------------------