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Rider documentation follow-up. Revert 2 lines to have instructions aligned with a screenshot, it is a follow-up on 35f6b5fd5d
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@@ -63,8 +63,8 @@ if you want to debug the editor, you need to configure the debugger first.
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- Ensure the following values for the C++ Project Run Configuration:
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- Exe Path : ``$(LocalDebuggerCommand)``
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- Program Arguments: ``--editor``
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- Working Directory: ``<path to the Godot project>``
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- Program Arguments: ``-e --path <path to the Godot project>``
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- Working Directory: ``$(LocalDebuggerWorkingDirectory)``
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- Before Launch has a value of "Build Project"
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This will tell the executable to debug the specified project without opening the Project Manager.
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