Snake-case .tscn, .gd and _on_* callbacks

Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
This commit is contained in:
Max Hilbrunner
2023-05-18 12:45:55 +02:00
parent 03081e0f14
commit 72c0af46b2
33 changed files with 133 additions and 139 deletions

View File

@@ -11,6 +11,6 @@ Godot stores the project settings in a project.godot file, a plain text file in
To access that dialog, select Project -> Project Settings.
Once the window opens, let's select a main scene. Locate the `Application/Run/Main Scene` property and click on it to select 'Hello.tscn'.
Once the window opens, let's select a main scene. Locate the `Application/Run/Main Scene` property and click on it to select 'hello.tscn'.
The project settings dialog provides a lot of options that can be saved to a project.godot file and shows their default values. If you change a value, a tick appears to the left of its name. This means that the property will be saved in the project.godot file and remembered.