Merge pull request #8935 from skyace65/DebugGodot3

Remove Godot 3 reference from profiler page
This commit is contained in:
A Thousand Ships
2024-02-09 21:06:40 +01:00
committed by GitHub

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@@ -59,8 +59,8 @@ The main measurements are frame time, physics frame, idle time, and physics time
- **Physics time** is the time Godot took to update physics tasks, like
`_physics_process` and built-in nodes set to **Physics** update.
.. note:: In Godot 3, **Frame Time** includes rendering time. Say you find a
mysterious spike of lag in your game, but your physics and scripts are
.. note:: **Frame Time** includes rendering time. Say you find a mysterious
spike of lag in your game, but your physics and scripts are
all running fast. The delay could be due to the appearance of
particles or visual effects!