Update VS Community license terms in Configuring an IDE (#6360)

This commit is contained in:
David Graham
2022-11-03 08:55:12 -07:00
committed by Hugo Locurcio
parent f77c83510e
commit 7299355dbf

View File

@@ -3,8 +3,8 @@
Visual Studio
=============
`Visual Studio Community <https://visualstudio.microsoft.com>`__ is a Windows-only IDE
by `Microsoft <https://microsoft.com>`_ that's free for non-commercial use.
`Visual Studio Community <https://visualstudio.microsoft.com>`__ is a Windows-only IDE
by `Microsoft <https://microsoft.com>`_ that's free for individual use or non-commercial use within organizations.
It has many useful features, such as memory view, performance view, source
control and more.
@@ -35,7 +35,7 @@ and make live changes to the codebase.
You can launch the project with the debugger attached using the **Debug > Start Debugging**
option from the top menu. However, unless you want to debug the project manager specifically,
you'd need to configure debugging options first. This is due to the fact that when the Godot
you'd need to configure debugging options first. This is due to the fact that when the Godot
project manager opens a project, the initial process is terminated and the debugger gets detached.
- To configure the launch options to use with the debugger use **Project > Properties**
@@ -44,9 +44,9 @@ project manager opens a project, the initial process is terminated and the debug
.. figure:: img/vs_2_project_properties.png
:align: center
- Open the **Debugging** section and under **Command Arguments** add two new arguments:
- Open the **Debugging** section and under **Command Arguments** add two new arguments:
the ``-e`` flag opens the editor instead of the project manager, and the ``--path`` argument
tells the executable to open the specified project (must be provided as an *absolute* path
tells the executable to open the specified project (must be provided as an *absolute* path
to the project root, not the ``project.godot`` file).
.. figure:: img/vs_3_debug_command_line.png