mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Update VS Community license terms in Configuring an IDE (#6360)
This commit is contained in:
committed by
Hugo Locurcio
parent
f77c83510e
commit
7299355dbf
@@ -3,8 +3,8 @@
|
||||
Visual Studio
|
||||
=============
|
||||
|
||||
`Visual Studio Community <https://visualstudio.microsoft.com>`__ is a Windows-only IDE
|
||||
by `Microsoft <https://microsoft.com>`_ that's free for non-commercial use.
|
||||
`Visual Studio Community <https://visualstudio.microsoft.com>`__ is a Windows-only IDE
|
||||
by `Microsoft <https://microsoft.com>`_ that's free for individual use or non-commercial use within organizations.
|
||||
It has many useful features, such as memory view, performance view, source
|
||||
control and more.
|
||||
|
||||
@@ -35,7 +35,7 @@ and make live changes to the codebase.
|
||||
|
||||
You can launch the project with the debugger attached using the **Debug > Start Debugging**
|
||||
option from the top menu. However, unless you want to debug the project manager specifically,
|
||||
you'd need to configure debugging options first. This is due to the fact that when the Godot
|
||||
you'd need to configure debugging options first. This is due to the fact that when the Godot
|
||||
project manager opens a project, the initial process is terminated and the debugger gets detached.
|
||||
|
||||
- To configure the launch options to use with the debugger use **Project > Properties**
|
||||
@@ -44,9 +44,9 @@ project manager opens a project, the initial process is terminated and the debug
|
||||
.. figure:: img/vs_2_project_properties.png
|
||||
:align: center
|
||||
|
||||
- Open the **Debugging** section and under **Command Arguments** add two new arguments:
|
||||
- Open the **Debugging** section and under **Command Arguments** add two new arguments:
|
||||
the ``-e`` flag opens the editor instead of the project manager, and the ``--path`` argument
|
||||
tells the executable to open the specified project (must be provided as an *absolute* path
|
||||
tells the executable to open the specified project (must be provided as an *absolute* path
|
||||
to the project root, not the ``project.godot`` file).
|
||||
|
||||
.. figure:: img/vs_3_debug_command_line.png
|
||||
|
||||
Reference in New Issue
Block a user