diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index 485aa3259..440f1bc75 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -85,7 +85,7 @@ Initializing as a server, listening on the given port, with a given maximum numb var peer = NetworkedMultiplayerENet.new() peer.create_server(SERVER_PORT, MAX_PLAYERS) - get_tree().set_network_peer(peer) + get_tree().network_peer = peer Initializing as a client, connecting to a given IP and port: @@ -93,7 +93,7 @@ Initializing as a client, connecting to a given IP and port: var peer = NetworkedMultiplayerENet.new() peer.create_client(SERVER_IP, SERVER_PORT) - get_tree().set_network_peer(peer) + get_tree().network_peer = peer Get the previously set network peer: @@ -111,7 +111,7 @@ Terminating the networking feature: :: - get_tree().set_network_peer(null) + get_tree().network_peer = null (Although it may make sense to send a message first to let the other peers know you're going away instead of letting the connection close or timeout, depending on your game.)