classref: Sync with current master branch (c2202d3)

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Godot Organization
2025-08-02 03:40:41 +00:00
parent 04b0451405
commit 720c8ef830
28 changed files with 390 additions and 24 deletions

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@@ -40,6 +40,8 @@ Tutorials
- :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- :doc:`Troubleshooting physics issues <../tutorials/physics/troubleshooting_physics_issues>`
- `3D Truck Town Demo <https://godotengine.org/asset-library/asset/2752>`__
- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
@@ -400,7 +402,7 @@ If ``true``, the body can enter sleep mode when there is no movement. See :ref:`
The body's custom center of mass, relative to the body's origin position, when :ref:`center_of_mass_mode<class_RigidBody3D_property_center_of_mass_mode>` is set to :ref:`CENTER_OF_MASS_MODE_CUSTOM<class_RigidBody3D_constant_CENTER_OF_MASS_MODE_CUSTOM>`. This is the balanced point of the body, where applied forces only cause linear acceleration. Applying forces outside of the center of mass causes angular acceleration.
When :ref:`center_of_mass_mode<class_RigidBody3D_property_center_of_mass_mode>` is set to :ref:`CENTER_OF_MASS_MODE_AUTO<class_RigidBody3D_constant_CENTER_OF_MASS_MODE_AUTO>` (default value), the center of mass is automatically computed.
When :ref:`center_of_mass_mode<class_RigidBody3D_property_center_of_mass_mode>` is set to :ref:`CENTER_OF_MASS_MODE_AUTO<class_RigidBody3D_constant_CENTER_OF_MASS_MODE_AUTO>` (default value), the center of mass is automatically determined, but this does not update the value of :ref:`center_of_mass<class_RigidBody3D_property_center_of_mass>`.
.. rst-class:: classref-item-separator