classref: Sync with current master branch (c2202d3)

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Godot Organization
2025-08-02 03:40:41 +00:00
parent 04b0451405
commit 720c8ef830
28 changed files with 390 additions and 24 deletions

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@@ -53,8 +53,6 @@ If a script extending this class also has a global class name, it will be includ
\ **Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
\ **Note:** EditorScript is :ref:`RefCounted<class_RefCounted>`, meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
.. rst-class:: classref-reftable-group