Sync classref with current source

This commit is contained in:
Rémi Verschelde
2018-10-25 15:18:07 +02:00
parent 96c5365de7
commit 70ae69821b
209 changed files with 3366 additions and 471 deletions

View File

@@ -14,7 +14,7 @@ EditorInterface
Brief Description
-----------------
Editor interface and main components.
Godot editor's interface.
Methods
-------
@@ -64,7 +64,7 @@ Methods
Description
-----------
Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to :ref:`EditorSettings<class_EditorSettings>`, :ref:`EditorFileSystem<class_EditorFileSystem>`, :ref:`EditorResourcePreview<class_EditorResourcePreview>`, :ref:`ScriptEditor<class_ScriptEditor>`, the editor viewport, as well as information about scenes. Also see :ref:`EditorPlugin<class_EditorPlugin>` and :ref:`EditorScript<class_EditorScript>`.
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to :ref:`EditorSettings<class_EditorSettings>`, :ref:`EditorFileSystem<class_EditorFileSystem>`, :ref:`EditorResourcePreview<class_EditorResourcePreview>`, :ref:`ScriptEditor<class_ScriptEditor>`, the editor viewport, and information about scenes.
Method Descriptions
-------------------
@@ -79,13 +79,13 @@ Edits the given :ref:`Resource<class_Resource>`.
- :ref:`Control<class_Control>` **get_base_control** **(** **)**
Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
.. _class_EditorInterface_get_edited_scene_root:
- :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
Returns the edited scene's root :ref:`Node<class_Node>`.
Returns the edited (current) scene's root :ref:`Node<class_Node>`.
.. _class_EditorInterface_get_editor_settings:
@@ -103,7 +103,7 @@ Returns the editor :ref:`Viewport<class_Viewport>`.
- :ref:`Array<class_Array>` **get_open_scenes** **(** **)** const
Returns an :ref:`Array<class_Array>` of the currently opened scenes.
Returns an :ref:`Array<class_Array>` with the file paths of the currently opened scenes.
.. _class_EditorInterface_get_resource_filesystem:
@@ -115,7 +115,7 @@ Returns the :ref:`EditorFileSystem<class_EditorFileSystem>`.
- :ref:`EditorResourcePreview<class_EditorResourcePreview>` **get_resource_previewer** **(** **)**
Returns the :ref:`EditorResourcePreview<class_EditorResourcePreview>`\ er.
Returns the :ref:`EditorResourcePreview<class_EditorResourcePreview>`.
.. _class_EditorInterface_get_script_editor: