classref: Sync with current master branch (c64afeb)

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Godot Organization
2023-05-13 03:19:02 +00:00
parent 0757559a3a
commit 6febc8ee06
274 changed files with 16684 additions and 4675 deletions

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@@ -201,7 +201,7 @@ Starts a new multiplayer client connecting to the given ``url``. TLS certificate
:ref:`Error<enum_@GlobalScope_Error>` **create_server** **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*", :ref:`TLSOptions<class_TLSOptions>` tls_server_options=null **)**
Starts a new multiplayer server listening on the given ``port``. You can optionally specify a ``bind_address``, and provide valiid ``tls_server_options`` to use TLS. See :ref:`TLSOptions.server<class_TLSOptions_method_server>`.
Starts a new multiplayer server listening on the given ``port``. You can optionally specify a ``bind_address``, and provide valid ``tls_server_options`` to use TLS. See :ref:`TLSOptions.server<class_TLSOptions_method_server>`.
.. rst-class:: classref-item-separator