classref: Sync with current master branch (c64afeb)

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Godot Organization
2023-05-13 03:19:02 +00:00
parent 0757559a3a
commit 6febc8ee06
274 changed files with 16684 additions and 4675 deletions

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@@ -149,7 +149,7 @@ The distance the link will search is controlled by :ref:`NavigationServer3D.map_
- void **set_enter_cost** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_enter_cost** **(** **)**
When pathfinding enters this link from another regions navigation mesh the ``enter_cost`` value is added to the path distance for determining the shortest path.
When pathfinding enters this link from another regions navigation mesh the :ref:`enter_cost<class_NavigationLink3D_property_enter_cost>` value is added to the path distance for determining the shortest path.
.. rst-class:: classref-item-separator
@@ -204,7 +204,7 @@ The distance the link will search is controlled by :ref:`NavigationServer3D.map_
- void **set_travel_cost** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_travel_cost** **(** **)**
When pathfinding moves along the link the traveled distance is multiplied with ``travel_cost`` for determining the shortest path.
When pathfinding moves along the link the traveled distance is multiplied with :ref:`travel_cost<class_NavigationLink3D_property_travel_cost>` for determining the shortest path.
.. rst-class:: classref-section-separator