classref: Sync with current master branch (c64afeb)

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Godot Organization
2023-05-13 03:19:02 +00:00
parent 0757559a3a
commit 6febc8ee06
274 changed files with 16684 additions and 4675 deletions

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@@ -255,7 +255,7 @@ Property Descriptions
- void **set_access** **(** :ref:`Access<enum_FileDialog_Access>` value **)**
- :ref:`Access<enum_FileDialog_Access>` **get_access** **(** **)**
The file system access scope. See enum ``Access`` constants.
The file system access scope. See :ref:`Access<enum_FileDialog_Access>` constants.
\ **Warning:** Currently, in sandboxed environments such as Web builds or sandboxed macOS apps, FileDialog cannot access the host file system. See `godot-proposals#1123 <https://github.com/godotengine/godot-proposals/issues/1123>`__.
@@ -359,7 +359,7 @@ The available file type filters. For example, this shows only ``.png`` and ``.gd
- void **set_mode_overrides_title** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_mode_overriding_title** **(** **)**
If ``true``, changing the ``Mode`` property will set the window title accordingly (e.g. setting mode to :ref:`FILE_MODE_OPEN_FILE<class_FileDialog_constant_FILE_MODE_OPEN_FILE>` will change the window title to "Open a File").
If ``true``, changing the :ref:`file_mode<class_FileDialog_property_file_mode>` property will set the window title accordingly (e.g. setting :ref:`file_mode<class_FileDialog_property_file_mode>` to :ref:`FILE_MODE_OPEN_FILE<class_FileDialog_constant_FILE_MODE_OPEN_FILE>` will change the window title to "Open a File").
.. rst-class:: classref-item-separator